We published a review article that aims to present a literature overview on collecting and employing human knowledge to improve and evaluate the understandability of machine learning models through human-in-the-loop approaches.
Tag: gamification
The Final TRIGGER Conference
We will join and contribute to the final TRIGGER conference is scheduled for May 31st, 2022 in Brussels. The theme is: "Rethinking the EU’s role in global governance". In this context, the TRIGGER project is going to present the main research outcomes of the H2020 research program that started in 2018, setting the stage for the collaboration … Continue reading The Final TRIGGER Conference
Modeling and Analyzing Engagement in Social Network Challenges
Within a completely new line of research, we are exploring the power of modeling for human behaviour analysis, especially within social networks and/or in occasion of large scale live events. Participation to challenges within social networks is a very effective instrument for promoting a brand or event and therefore it is regarded as an excellent … Continue reading Modeling and Analyzing Engagement in Social Network Challenges